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Text File  |  1999-02-24  |  11.9 KB  |  310 lines

  1. //** mutant facility dialog
  2. //*************************************
  3.  
  4. smbc_start_1:
  5. dialog "i_blade" "OK JC, where the hell am I?" "dialog/smbc/blade/ami.wav" 1 5  
  6. waitforsound "dialog/smbc/blade/ami.wav" .3
  7.  
  8. dialog "i_jc" "From what I can tell you're pretty deep underground, about 3 miles from the casino, towards the coast of Freeport Bay." "dialog/smbc/jc/under.wav" 1 5  
  9. waitforsound "dialog/smbc/jc/under.wav" .3
  10.  
  11. dialog "i_blade" "Hmmm, then this is probably Manero's facility where he's doin' his dirty work." "dialog/smbc/blade/dirty.wav" 1 5  
  12. waitforsound "dialog/smbc/blade/dirty.wav" .3
  13.  
  14. dialog "i_jc" "Well he's gotta be in here somewhere, we need to find him so we can shut him down.  If he releases these...Super mutants into the city, Freeport won't stand a chance!" "dialog/smbc/jc/super.wav" 1 5  
  15. waitforsound "dialog/smbc/jc/super.wav" .3
  16.  
  17. dialog "i_blade" "Guess it's up to me then.  Good thing I brought my imported can O kick-ass!" "dialog/smbc/blade/import.wav" 1 5  
  18. waitforsound "dialog/smbc/blade/import.wav" .3
  19. end
  20.  
  21. //*************************************
  22.  
  23. smbc_start_2:
  24. dialog "i_jc" "Ooh, one more thing, Jessica just told me that while she was in that facility one time, she was able to hide a technician's uniform in a vent near the underground tram entrance.  " "dialog/smbc/jc/vent.wav" 1 5  
  25. waitforsound "dialog/smbc/jc/vent.wav" .3
  26.  
  27. dialog "i_jc" "You should try to find it." "dialog/smbc/jc/findit.wav" 1 5  
  28. waitforsound "dialog/smbc/jc/findit.wav" .3
  29.  
  30. dialog "i_blade" "Hmmm, good idea." "dialog/smbc/blade/goodidea.wav" 1 5  
  31. //waitforsound "dialog/smbc/blade/goodidea.wav" .3
  32. end
  33.  
  34. //*************************************
  35.  
  36. jc_man_this_blade:
  37. dialog "i_jc" "Man, this place has got some really tight security!  Be careful as you keep going Blade." "dialog/smbc/jc/tight.wav" 1 5  
  38. //waitforsound "dialog/smbc/jc/tight.wav" .3
  39. end
  40.  
  41. //*************************************
  42.  
  43. blade_what_the_thing:
  44. dialog "i_blade" "What the hell IS that thing?" "dialog/smbc/blade/hellthat.wav" 1 5  
  45. waitforsound "dialog/smbc/blade/hellthat.wav" .3
  46.  
  47. dialog "i_jc" "Ooh man, he's using innocent people Blade." "dialog/smbc/jc/innocent.wav" 1 5  
  48. waitforsound "dialog/smbc/jc/innocent.wav" .3
  49.  
  50. dialog "i_blade" "These people just don't know when to leave well enough alone!" "dialog/smbc/blade/alone.wav" 1 5  
  51. waitforsound "dialog/smbc/blade/alone.wav" .3
  52.  
  53. dialog "i_jc" "You've gotta try and free them Blade." "dialog/smbc/jc/free.wav" 1 5  
  54. //waitforsound "dialog/smbc/jc/free.wav" .3
  55. end
  56.  
  57. //*************************************
  58.  
  59. blade_those_they:
  60. dialog "i_blade" "Eeessh, those things are uuugly.  What the hell are they?" "dialog/smbc/blade/ugly.wav" 1 5  
  61. waitforsound "dialog/smbc/blade/ugly.wav" .3
  62.  
  63. dialog "i_jc" "I don't know, I've never seen anything like them before!" "dialog/smbc/jc/likethem.wav" 1 5  
  64. //waitforsound "dialog/smbc/jc/likethem.wav" .3
  65. end
  66.  
  67. //*************************************
  68.  
  69. blade_what_is_show:
  70. dialog "i_blade" "What is this, the freak show?" "dialog/smbc/blade/freak.wav" 1 5  
  71. waitforsound "dialog/smbc/blade/freak.wav" .3
  72.  
  73. dialog "i_jc" "Yeah, perhaps you should consider joining them?" "dialog/smbc/jc/join.wav" 1 5  
  74. //waitforsound "dialog/smbc/jc/join.wav" .3
  75. end
  76.  
  77. //*************************************
  78.  
  79. //blade_this_whole_wrong:
  80. //dialog "i_blade" "This whole place is wrong." "dialog/smbc/blade/place.wav" 1 5  
  81. //waitforsound "dialog/smbc/blade/place.wav" .3
  82.  
  83. //dialog "i_jc" "NO kidding! I say we take this place down." "dialog/smbc/jc/takedown.wav" 1 5  
  84. //waitforsound "dialog/smbc/jc/takedown.wav" .3
  85.  
  86. //dialog "i_blade" "Alright, let's start re-decorating then!" "dialog/smbc/blade/decor.wav" 1 5  
  87. //waitforsound "dialog/smbc/blade/decor.wav" .3
  88. //end
  89.  
  90. //*************************************
  91.  
  92. blade_what_hell:
  93. dialog "i_blade" "Man what the hell?" "dialog/undergrd/blade/whahell.wav" 1 5  
  94. //waitforsound "dialog/undergrd/blade/whahell.wav" .3
  95. end
  96.  
  97. blade_weather:
  98. dialog "i_blade" "Experimental Weather Research , hmmm..." "dialog/smbc/blade/weather.wav" 1 5  
  99. waitforsound "dialog/smbc/blade/weather.wav" .3
  100. end
  101.  
  102. blade_easter:
  103. dialog "i_blade" "Ooooo...K?" "dialog/smbc/blade/oook.wav" 1 5  
  104. waitforsound "dialog/smbc/blade/oook.wav" .3
  105.  
  106. dialog "i_jc" "Did we wander into the wrong game?" "dialog/smbc/jc/wander.wav" 1 5  
  107. waitforsound "dialog/smbc/jc/wander.wav" .3
  108.  
  109. dialog "i_blade" "I dunno, but this definitely needs a large wooden badger." "dialog/smbc/blade/badger.wav" 1 5  
  110. waitforsound "dialog/smbc/blade/badger.wav" .3
  111.  
  112. dialog "i_jc" "Ooooo, buger off." "dialog/smbc/jc/bugger.wav" 1 5  
  113. //waitforsound "dialog/smbc/jc/bugger.wav" .3
  114. end
  115.  
  116. //*************************************
  117.  
  118. blade_man_how_jc:
  119. dialog "i_blade" "Man, how far underground does this place go? Looks like I'm goin' deeper JC." "dialog/smbc/blade/deeper.wav" 1 5  
  120. waitforsound "dialog/smbc/blade/deeper.wav" .3
  121.  
  122. dialog "i_jc" "OK boss, but I'm not getting any solid readings on that place at all." "dialog/smbc/jc/reading.wav" 1 5  
  123. //waitforsound "dialog/smbc/jc/reading.wav" .3
  124. end
  125.  
  126. //*************************************
  127.  
  128. jc_hey_stop_area:
  129. dialog "i_jc" "Hey, stop that scientist, I bet you he's got the security pass to the next area!!" "dialog/smbc/jc/stopsci.wav" 1 5  
  130. waitforsound "dialog/smbc/jc/stopsci.wav" .3
  131. end
  132.  
  133. //*************************************
  134.  
  135. scientist_kill_him:
  136. dialog "i_scientist" "Hey, INTRUDER!! kill him......KILL HIM!!!!" "dialog/biomech/grunt/killhim.wav" 1 5  
  137. waitforsound "dialog/biomech/grunt/killhim.wav" .3
  138. end
  139.  
  140. //*************************************
  141.  
  142. //scientist_kill_him_original:
  143. //dialog "i_scientist" "Hey, INTRUDER!! kill him......KILL HIM!!!!" "dialog/smbc/scientist/killhim.wav" 1 5  
  144. //waitforsound "dialog/smbc/scientist/killhim.wav" .3
  145. //end
  146.  
  147. //*************************************
  148.  
  149. blade_friendly:
  150. dialog "i_blade" "Man, whatever's in those tanks doesn't look to friendly." "dialog/smbc/blade/friendly.wav" 1 5  
  151. waitforsound "dialog/smbc/blade/friendly.wav" .3
  152.  
  153. dialog "i_jc" "Why don't you wake him up and ask him?" "dialog/smbc/jc/ask.wav" 1 5  
  154. waitforsound "dialog/smbc/jc/ask.wav" .3
  155.  
  156. dialog "i_blade" "Naw, it's breath is probably worse than yours in the morning." "dialog/smbc/blade/breath.wav" 1 5  
  157. //waitforsound "dialog/smbc/blade/breath.wav" .3
  158. end
  159.  
  160. //*************************************
  161.  
  162. blade_jc_i_here:
  163. dialog "i_blade" "JC, I need to get through these doors, can ya help me out here?" "dialog/smbc/blade/doors.wav" 1 5  
  164. waitforsound "dialog/smbc/blade/doors.wav" .3
  165.  
  166. dialog "i_jc" "I'm afraid not, I still can't get into their system." "dialog/smbc/jc/insys.wav" 1 5  
  167. waitforsound "dialog/smbc/jc/insys.wav" .3
  168.  
  169. dialog "i_blade" "One of these days remind me exactly what it is I'm paying you for!" "dialog/smbc/blade/paying.wav" 1 5  
  170. waitforsound "dialog/smbc/blade/paying.wav" .3
  171.  
  172. dialog "i_jc" "Well, it looks like some type of machine, perhaps you could find a way to turn it ON!" "dialog/smbc/jc/turnon.wav" 1 5  
  173. waitforsound "dialog/smbc/jc/turnon.wav" .3
  174. end
  175.  
  176. //*************************************
  177.  
  178. jc_pleasant:
  179. dialog "i_jc" "Oooo, that's pleasant." "dialog/smbc/jc/pleasant.wav" 1 5  
  180. //waitforsound "dialog/smbc/jc/pleasant.wav" .3
  181. end
  182.  
  183. //*************************************
  184.  
  185. blade_man_sucks_guy:
  186. dialog "i_blade" "Man, sucks to be that guy!" "dialog/smbc/blade/sucks.wav" 1 5  
  187. //waitforsound "dialog/smbc/blade/sucks.wav" .3
  188. end
  189.  
  190. //*************************************
  191.  
  192. //sargeant_report_to_trouble:
  193. //dialog "i_sargeant" "Report to cellblock, we've got major trouble!" "dialog/smbc/sarge/trouble.wav" 1 5  
  194. //waitforsound "dialog/smbc/sarge/trouble.wav" .3
  195. //end
  196.  
  197. //*************************************
  198.  
  199. guard_pass:
  200. dialog "i_grunt_captain" "OK, you can go on through." "dialog/smbc/guard/gothrough.wav" 1 5  
  201. //waitforsound "dialog/smbc/guard/gothrough.wav" .3
  202. end
  203.  
  204. //*************************************
  205.  
  206. guard_no_pass:
  207. dialog "i_grunt_captain" "SHOOT HIM!!" "monsters/grunt/capt/other/shoot_him.wav" 1 5  
  208. //waitforsound "monsters/grunt/capt/other.wav" .3
  209. end
  210.  
  211. //*************************************
  212.  
  213. dumbass_player_speech:
  214. dialog "" "OK, that was pretty DUMB!  Only the greatest of DUMBASSES, in this world, could do something as DUMB as you just did!  Go START OVER!" "dialog/smbc/ld/dumbass.wav" 1 5  
  215. waitforsound "dialog/smbc/ld/dumbass.wav" .3
  216. end
  217.  
  218. //*************************************
  219.  
  220. blade_dave_this:
  221. dialog "i_blade" "Hmmm, Dave Sieh... guess this guy won't mind if I borrow this." "dialog/shipday/blade/borrow.wav" 1 5  
  222. waitforsound "dialog/shipday/blade/borrow.wav" .3
  223.  
  224. dialog "i_jc" "Hey, that could definitely make you a bit less conspicuous." "dialog/shipday/jc/conspic.wav" 1 5  
  225. //waitforsound "dialog/shipday/jc/conspic.wav" .3
  226. end
  227.  
  228. //*************************************
  229.  
  230. blade_civmale_rescue:
  231.   // Blade dialog
  232.   dialog "i_blade" "Run to safety!" "dialog/bank/blade/runsafe.wav" 1 5
  233.   waitForSound "dialog/bank/blade/runsafe.wav" 0.3
  234.   // Civilian Male dialog
  235.   dialog "i_civmale" "Thanks man!" "misc/civmale/thanx.wav" 1 5
  236.   //waitForSound "misc/civmale/thanx.wav" 0.3
  237. end
  238.  
  239. //*************************************
  240.  
  241. blade_civfemale_rescue1:
  242.   // Blade dialog
  243.   dialog "i_blade" "Get out of here!" "dialog/bank/blade/getout.wav" 1 5
  244.   waitForSound "dialog/bank/blade/getout.wav" 0.3
  245.   // Civilian Female dialog
  246.   dialog "i_civfemale" "Thank God!" "misc/civfem/thnkgod.wav" 1 5
  247.   //waitForSound "misc/civfem/thnkgod.wav" 0.3
  248. end
  249.  
  250. //*************************************
  251.  
  252. blade_civfemale_rescue2:
  253.   // Blade dialog
  254.   dialog "i_blade" "Run to safety!" "dialog/bank/blade/runsafe.wav" 1 5
  255.   waitForSound "dialog/bank/blade/runsafe.wav" 0.3
  256.   // Civilian Female dialog
  257.   dialog "i_civfemale" "Thank you officer!" "misc/civfem/thankoff.wav" 1 5
  258.   //waitForSound "misc/civfem/thankoff.wav" 0.3
  259. end
  260.  
  261.  
  262. precache:
  263.      cachesound "dialog/bank/blade/getout.wav"
  264.      cachesound "dialog/bank/blade/runsafe.wav"
  265.      cachesound "dialog/biomech/grunt/killhim.wav"
  266.      cachesound "dialog/shipday/blade/borrow.wav"
  267.      cachesound "dialog/shipday/jc/conspic.wav"
  268.      cachesound "dialog/smbc/blade/alone.wav"
  269.      cachesound "dialog/smbc/blade/ami.wav"
  270.      cachesound "dialog/smbc/blade/badger.wav"
  271.      cachesound "dialog/smbc/blade/breath.wav"
  272.      cachesound "dialog/smbc/blade/deeper.wav"
  273.      cachesound "dialog/smbc/blade/dirty.wav"
  274.      cachesound "dialog/smbc/blade/doors.wav"
  275.      cachesound "dialog/smbc/blade/freak.wav"
  276.      cachesound "dialog/smbc/blade/friendly.wav"
  277.      cachesound "dialog/smbc/blade/goodidea.wav"
  278.      cachesound "dialog/smbc/blade/hellthat.wav"
  279.      cachesound "dialog/smbc/blade/import.wav"
  280.      cachesound "dialog/smbc/blade/oook.wav"
  281.      cachesound "dialog/smbc/blade/paying.wav"
  282.      cachesound "dialog/smbc/blade/sucks.wav"
  283.      cachesound "dialog/smbc/blade/ugly.wav"
  284.      cachesound "dialog/smbc/blade/weather.wav"
  285.      cachesound "dialog/smbc/guard/gothrough.wav"
  286.      cachesound "dialog/smbc/jc/ask.wav"
  287.      cachesound "dialog/smbc/jc/bugger.wav"
  288.      cachesound "dialog/smbc/jc/findit.wav"
  289.      cachesound "dialog/smbc/jc/free.wav"
  290.      cachesound "dialog/smbc/jc/innocent.wav"
  291.      cachesound "dialog/smbc/jc/insys.wav"
  292.      cachesound "dialog/smbc/jc/join.wav"
  293.      cachesound "dialog/smbc/jc/likethem.wav"
  294.      cachesound "dialog/smbc/jc/pleasant.wav"
  295.      cachesound "dialog/smbc/jc/reading.wav"
  296.      cachesound "dialog/smbc/jc/stopsci.wav"
  297.      cachesound "dialog/smbc/jc/super.wav"
  298.      cachesound "dialog/smbc/jc/tight.wav"
  299.      cachesound "dialog/smbc/jc/turnon.wav"
  300.      cachesound "dialog/smbc/jc/under.wav"
  301.      cachesound "dialog/smbc/jc/vent.wav"
  302.      cachesound "dialog/smbc/jc/wander.wav"
  303.      cachesound "dialog/smbc/ld/dumbass.wav"
  304.      cachesound "dialog/undergrd/blade/whahell.wav"
  305.      cachesound "misc/civfem/thankoff.wav"
  306.      cachesound "misc/civfem/thnkgod.wav"
  307.      cachesound "misc/civmale/thanx.wav"
  308.      cachesound "monsters/grunt/capt/other/shoot_him.wav"
  309. end
  310.