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//** mutant facility dialog //************************************* smbc_start_1: dialog "i_blade" "OK JC, where the hell am I?" "dialog/smbc/blade/ami.wav" 1 5 waitforsound "dialog/smbc/blade/ami.wav" .3 dialog "i_jc" "From what I can tell you're pretty deep underground, about 3 miles from the casino, towards the coast of Freeport Bay." "dialog/smbc/jc/under.wav" 1 5 waitforsound "dialog/smbc/jc/under.wav" .3 dialog "i_blade" "Hmmm, then this is probably Manero's facility where he's doin' his dirty work." "dialog/smbc/blade/dirty.wav" 1 5 waitforsound "dialog/smbc/blade/dirty.wav" .3 dialog "i_jc" "Well he's gotta be in here somewhere, we need to find him so we can shut him down. If he releases these...Super mutants into the city, Freeport won't stand a chance!" "dialog/smbc/jc/super.wav" 1 5 waitforsound "dialog/smbc/jc/super.wav" .3 dialog "i_blade" "Guess it's up to me then. Good thing I brought my imported can O kick-ass!" "dialog/smbc/blade/import.wav" 1 5 waitforsound "dialog/smbc/blade/import.wav" .3 end //************************************* smbc_start_2: dialog "i_jc" "Ooh, one more thing, Jessica just told me that while she was in that facility one time, she was able to hide a technician's uniform in a vent near the underground tram entrance. " "dialog/smbc/jc/vent.wav" 1 5 waitforsound "dialog/smbc/jc/vent.wav" .3 dialog "i_jc" "You should try to find it." "dialog/smbc/jc/findit.wav" 1 5 waitforsound "dialog/smbc/jc/findit.wav" .3 dialog "i_blade" "Hmmm, good idea." "dialog/smbc/blade/goodidea.wav" 1 5 //waitforsound "dialog/smbc/blade/goodidea.wav" .3 end //************************************* jc_man_this_blade: dialog "i_jc" "Man, this place has got some really tight security! Be careful as you keep going Blade." "dialog/smbc/jc/tight.wav" 1 5 //waitforsound "dialog/smbc/jc/tight.wav" .3 end //************************************* blade_what_the_thing: dialog "i_blade" "What the hell IS that thing?" "dialog/smbc/blade/hellthat.wav" 1 5 waitforsound "dialog/smbc/blade/hellthat.wav" .3 dialog "i_jc" "Ooh man, he's using innocent people Blade." "dialog/smbc/jc/innocent.wav" 1 5 waitforsound "dialog/smbc/jc/innocent.wav" .3 dialog "i_blade" "These people just don't know when to leave well enough alone!" "dialog/smbc/blade/alone.wav" 1 5 waitforsound "dialog/smbc/blade/alone.wav" .3 dialog "i_jc" "You've gotta try and free them Blade." "dialog/smbc/jc/free.wav" 1 5 //waitforsound "dialog/smbc/jc/free.wav" .3 end //************************************* blade_those_they: dialog "i_blade" "Eeessh, those things are uuugly. What the hell are they?" "dialog/smbc/blade/ugly.wav" 1 5 waitforsound "dialog/smbc/blade/ugly.wav" .3 dialog "i_jc" "I don't know, I've never seen anything like them before!" "dialog/smbc/jc/likethem.wav" 1 5 //waitforsound "dialog/smbc/jc/likethem.wav" .3 end //************************************* blade_what_is_show: dialog "i_blade" "What is this, the freak show?" "dialog/smbc/blade/freak.wav" 1 5 waitforsound "dialog/smbc/blade/freak.wav" .3 dialog "i_jc" "Yeah, perhaps you should consider joining them?" "dialog/smbc/jc/join.wav" 1 5 //waitforsound "dialog/smbc/jc/join.wav" .3 end //************************************* //blade_this_whole_wrong: //dialog "i_blade" "This whole place is wrong." "dialog/smbc/blade/place.wav" 1 5 //waitforsound "dialog/smbc/blade/place.wav" .3 //dialog "i_jc" "NO kidding! I say we take this place down." "dialog/smbc/jc/takedown.wav" 1 5 //waitforsound "dialog/smbc/jc/takedown.wav" .3 //dialog "i_blade" "Alright, let's start re-decorating then!" "dialog/smbc/blade/decor.wav" 1 5 //waitforsound "dialog/smbc/blade/decor.wav" .3 //end //************************************* blade_what_hell: dialog "i_blade" "Man what the hell?" "dialog/undergrd/blade/whahell.wav" 1 5 //waitforsound "dialog/undergrd/blade/whahell.wav" .3 end blade_weather: dialog "i_blade" "Experimental Weather Research , hmmm..." "dialog/smbc/blade/weather.wav" 1 5 waitforsound "dialog/smbc/blade/weather.wav" .3 end blade_easter: dialog "i_blade" "Ooooo...K?" "dialog/smbc/blade/oook.wav" 1 5 waitforsound "dialog/smbc/blade/oook.wav" .3 dialog "i_jc" "Did we wander into the wrong game?" "dialog/smbc/jc/wander.wav" 1 5 waitforsound "dialog/smbc/jc/wander.wav" .3 dialog "i_blade" "I dunno, but this definitely needs a large wooden badger." "dialog/smbc/blade/badger.wav" 1 5 waitforsound "dialog/smbc/blade/badger.wav" .3 dialog "i_jc" "Ooooo, buger off." "dialog/smbc/jc/bugger.wav" 1 5 //waitforsound "dialog/smbc/jc/bugger.wav" .3 end //************************************* blade_man_how_jc: dialog "i_blade" "Man, how far underground does this place go? Looks like I'm goin' deeper JC." "dialog/smbc/blade/deeper.wav" 1 5 waitforsound "dialog/smbc/blade/deeper.wav" .3 dialog "i_jc" "OK boss, but I'm not getting any solid readings on that place at all." "dialog/smbc/jc/reading.wav" 1 5 //waitforsound "dialog/smbc/jc/reading.wav" .3 end //************************************* jc_hey_stop_area: dialog "i_jc" "Hey, stop that scientist, I bet you he's got the security pass to the next area!!" "dialog/smbc/jc/stopsci.wav" 1 5 waitforsound "dialog/smbc/jc/stopsci.wav" .3 end //************************************* scientist_kill_him: dialog "i_scientist" "Hey, INTRUDER!! kill him......KILL HIM!!!!" "dialog/biomech/grunt/killhim.wav" 1 5 waitforsound "dialog/biomech/grunt/killhim.wav" .3 end //************************************* //scientist_kill_him_original: //dialog "i_scientist" "Hey, INTRUDER!! kill him......KILL HIM!!!!" "dialog/smbc/scientist/killhim.wav" 1 5 //waitforsound "dialog/smbc/scientist/killhim.wav" .3 //end //************************************* blade_friendly: dialog "i_blade" "Man, whatever's in those tanks doesn't look to friendly." "dialog/smbc/blade/friendly.wav" 1 5 waitforsound "dialog/smbc/blade/friendly.wav" .3 dialog "i_jc" "Why don't you wake him up and ask him?" "dialog/smbc/jc/ask.wav" 1 5 waitforsound "dialog/smbc/jc/ask.wav" .3 dialog "i_blade" "Naw, it's breath is probably worse than yours in the morning." "dialog/smbc/blade/breath.wav" 1 5 //waitforsound "dialog/smbc/blade/breath.wav" .3 end //************************************* blade_jc_i_here: dialog "i_blade" "JC, I need to get through these doors, can ya help me out here?" "dialog/smbc/blade/doors.wav" 1 5 waitforsound "dialog/smbc/blade/doors.wav" .3 dialog "i_jc" "I'm afraid not, I still can't get into their system." "dialog/smbc/jc/insys.wav" 1 5 waitforsound "dialog/smbc/jc/insys.wav" .3 dialog "i_blade" "One of these days remind me exactly what it is I'm paying you for!" "dialog/smbc/blade/paying.wav" 1 5 waitforsound "dialog/smbc/blade/paying.wav" .3 dialog "i_jc" "Well, it looks like some type of machine, perhaps you could find a way to turn it ON!" "dialog/smbc/jc/turnon.wav" 1 5 waitforsound "dialog/smbc/jc/turnon.wav" .3 end //************************************* jc_pleasant: dialog "i_jc" "Oooo, that's pleasant." "dialog/smbc/jc/pleasant.wav" 1 5 //waitforsound "dialog/smbc/jc/pleasant.wav" .3 end //************************************* blade_man_sucks_guy: dialog "i_blade" "Man, sucks to be that guy!" "dialog/smbc/blade/sucks.wav" 1 5 //waitforsound "dialog/smbc/blade/sucks.wav" .3 end //************************************* //sargeant_report_to_trouble: //dialog "i_sargeant" "Report to cellblock, we've got major trouble!" "dialog/smbc/sarge/trouble.wav" 1 5 //waitforsound "dialog/smbc/sarge/trouble.wav" .3 //end //************************************* guard_pass: dialog "i_grunt_captain" "OK, you can go on through." "dialog/smbc/guard/gothrough.wav" 1 5 //waitforsound "dialog/smbc/guard/gothrough.wav" .3 end //************************************* guard_no_pass: dialog "i_grunt_captain" "SHOOT HIM!!" "monsters/grunt/capt/other/shoot_him.wav" 1 5 //waitforsound "monsters/grunt/capt/other.wav" .3 end //************************************* dumbass_player_speech: dialog "" "OK, that was pretty DUMB! Only the greatest of DUMBASSES, in this world, could do something as DUMB as you just did! Go START OVER!" "dialog/smbc/ld/dumbass.wav" 1 5 waitforsound "dialog/smbc/ld/dumbass.wav" .3 end //************************************* blade_dave_this: dialog "i_blade" "Hmmm, Dave Sieh... guess this guy won't mind if I borrow this." "dialog/shipday/blade/borrow.wav" 1 5 waitforsound "dialog/shipday/blade/borrow.wav" .3 dialog "i_jc" "Hey, that could definitely make you a bit less conspicuous." "dialog/shipday/jc/conspic.wav" 1 5 //waitforsound "dialog/shipday/jc/conspic.wav" .3 end //************************************* blade_civmale_rescue: // Blade dialog dialog "i_blade" "Run to safety!" "dialog/bank/blade/runsafe.wav" 1 5 waitForSound "dialog/bank/blade/runsafe.wav" 0.3 // Civilian Male dialog dialog "i_civmale" "Thanks man!" "misc/civmale/thanx.wav" 1 5 //waitForSound "misc/civmale/thanx.wav" 0.3 end //************************************* blade_civfemale_rescue1: // Blade dialog dialog "i_blade" "Get out of here!" "dialog/bank/blade/getout.wav" 1 5 waitForSound "dialog/bank/blade/getout.wav" 0.3 // Civilian Female dialog dialog "i_civfemale" "Thank God!" "misc/civfem/thnkgod.wav" 1 5 //waitForSound "misc/civfem/thnkgod.wav" 0.3 end //************************************* blade_civfemale_rescue2: // Blade dialog dialog "i_blade" "Run to safety!" "dialog/bank/blade/runsafe.wav" 1 5 waitForSound "dialog/bank/blade/runsafe.wav" 0.3 // Civilian Female dialog dialog "i_civfemale" "Thank you officer!" "misc/civfem/thankoff.wav" 1 5 //waitForSound "misc/civfem/thankoff.wav" 0.3 end precache: cachesound "dialog/bank/blade/getout.wav" cachesound "dialog/bank/blade/runsafe.wav" cachesound "dialog/biomech/grunt/killhim.wav" cachesound "dialog/shipday/blade/borrow.wav" cachesound "dialog/shipday/jc/conspic.wav" cachesound "dialog/smbc/blade/alone.wav" cachesound "dialog/smbc/blade/ami.wav" cachesound "dialog/smbc/blade/badger.wav" cachesound "dialog/smbc/blade/breath.wav" cachesound "dialog/smbc/blade/deeper.wav" cachesound "dialog/smbc/blade/dirty.wav" cachesound "dialog/smbc/blade/doors.wav" cachesound "dialog/smbc/blade/freak.wav" cachesound "dialog/smbc/blade/friendly.wav" cachesound "dialog/smbc/blade/goodidea.wav" cachesound "dialog/smbc/blade/hellthat.wav" cachesound "dialog/smbc/blade/import.wav" cachesound "dialog/smbc/blade/oook.wav" cachesound "dialog/smbc/blade/paying.wav" cachesound "dialog/smbc/blade/sucks.wav" cachesound "dialog/smbc/blade/ugly.wav" cachesound "dialog/smbc/blade/weather.wav" cachesound "dialog/smbc/guard/gothrough.wav" cachesound "dialog/smbc/jc/ask.wav" cachesound "dialog/smbc/jc/bugger.wav" cachesound "dialog/smbc/jc/findit.wav" cachesound "dialog/smbc/jc/free.wav" cachesound "dialog/smbc/jc/innocent.wav" cachesound "dialog/smbc/jc/insys.wav" cachesound "dialog/smbc/jc/join.wav" cachesound "dialog/smbc/jc/likethem.wav" cachesound "dialog/smbc/jc/pleasant.wav" cachesound "dialog/smbc/jc/reading.wav" cachesound "dialog/smbc/jc/stopsci.wav" cachesound "dialog/smbc/jc/super.wav" cachesound "dialog/smbc/jc/tight.wav" cachesound "dialog/smbc/jc/turnon.wav" cachesound "dialog/smbc/jc/under.wav" cachesound "dialog/smbc/jc/vent.wav" cachesound "dialog/smbc/jc/wander.wav" cachesound "dialog/smbc/ld/dumbass.wav" cachesound "dialog/undergrd/blade/whahell.wav" cachesound "misc/civfem/thankoff.wav" cachesound "misc/civfem/thnkgod.wav" cachesound "misc/civmale/thanx.wav" cachesound "monsters/grunt/capt/other/shoot_him.wav" end